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Occupation: Supreme Legate/Executive President
Character Age: 68
Character Nickname: The Pale Lady of the Aster
Quote: The best way to predict the future is to invent it. Even the seers know that.
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Kemoth of Asteria

The Krath

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Jul 20 2018, 05:55 PM
[dohtml]<link href="http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300" rel="stylesheet" type="text/css"><center><div style="width: 404px; background-color: #f0f0f0; padding: 20px"><table cellpadding="0" cellspacing="0"><tbody><tr><td><div style="width: 50px; background-color: #222; height: 45px"></div></td> <td><div style="width: 2px"></div></td> <td><div style="width: 342px; background-color: #1a2635; font-family: 'Open Sans Condensed'; font-size: 25px; text-transform: uppercase; color: #fff; line-height: 100%; text-align: center; letter-spacing: 0px; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; font-weight: lighter">Aster Helioptics Communications Cable</div></td></tr></tbody></table><div style="height: 2px"></div><table cellpadding="0" cellspacing="0"><tbody><tr><td></td><td>

<div style="width: 2px"></div></td><td><div style="width: 2px"></div></td><td></a></td></tr></tbody></table><div style="height: 2px"></div><div style="width: 304px; padding: 25px; border-left: 50px solid #222; font-family: georgia; font-size: 9px; text-align: justify; color: #222; line-height: 100%"><div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Product Information<br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa"><span class="post-normal">
<b>Manufacturer</b>: AsterCorp<br>
<b>Culture</b>: Asterian<br>
<b>Model</b>: Infrastructure, building, or ship component<br>
<b>Type</b>: Communications Cable<br>
<b>Classification</b>: Hollow-core Photonic Crystal Fiber Communications Cable<br>
<b>Cost</b>: 140,000 credits (per 100 meters)<br>
<b>Production</b>: Mass Produced<br>
<br></span><br></div><p></p>

<div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Physical and Technical Specifications<br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa"><span class="post-normal">
<b>Size</b>: Dependent on installation<br>
<b>Shape</b>: Dependent on installation<br>
<b>Length</b>: Dependent on installation<br>
<b>Weight</b>: Dependent on installation<br>
<b>Capacity</b>: 120 Tbits/second<br>
<b>Ammunition Type</b>: N/A<br>
<b>Armaments</b>: N/A<br>
<b>Range</b>: Dependent on installation<br>
<b>Movement</b>: Infrastructure, building, or ship component<br>
<br></span> </div><p></p>

<div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Physical Description<br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa"><span class="post-normal">
<b>Materials</b>: Hollow-core photonic fiber crystal<br>
<b>Modifications</b>: N/A<br>
<b>Special Features</b>: High Speed Communications - Three different cables are used in the Helioptics that each send information differently, bundled into the same cable. One to, one from, and one for whatever else is needed by the people commanding the building or starship using the Helioptics. The high-speed communications reaches speeds of 120 Tbits/second, allowing massive amounts of information to be sent to and from a place without a lapse in any the time it takes, eliminating lag.<br>
<b>Weaknesses</b>: Able to be damaged - Like similar systems used on-board these things, Helioptics are vulnerable to being damaged. The system is only faster than most of its competitors. It isn’t capable of being immune to damage, unless individually shielded, or something.<br>
<b>Miscellaneous Equipment</b>: N/A<br>
<b>Description</b>: The development of the Helioptics communications cable system was a bit difficult at first, but once the hollow-core technology was developed, Helioptics took off as the flagship communications cable of AsterCorp, for use in vessels that need speed as fast as light (that’s a trademark, btw, and not an actual representation of the speeds; it is fast, but not exactly as fast as light), for cities that need blinding connections, and for buildings that want to be a little faster than the ones next to ‘em. The photonic crystal fiber is capable of sending and receiving information at immense speeds, across facilities in mere moments. Though vulnerable to damage like all systems of its types, it can be individually shielded by specialized systems, and thus well-defended. The system is present in all Aster facilities, and will become more present in Aster technologies as time goes on.<br>
<br></span> </div><p></p>
</div></div></div>
</center>[/dohtml]
Jul 10 2018, 11:41 AM
[dohtml]<link href="http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300" rel="stylesheet" type="text/css"><center><div style="width: 404px; background-color: #f0f0f0; padding: 20px"><table cellpadding="0" cellspacing="0"><tbody><tr><td><div style="width: 50px; background-color: #222; height: 45px"></div></td> <td><div style="width: 2px"></div></td> <td><div style="width: 342px; background-color: #1a2635; font-family: 'Open Sans Condensed'; font-size: 25px; text-transform: uppercase; color: #fff; line-height: 100%; text-align: center; letter-spacing: 0px; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; font-weight: lighter">The Pale Path</div></td></tr></tbody></table><div style="height: 2px"></div><table cellpadding="0" cellspacing="0"><tbody><tr><td></td><td>

<div style="width: 2px"></div></td><td><div style="width: 2px"></div></td><td></a></td></tr></tbody></table><div style="height: 2px"></div><div style="width: 304px; padding: 25px; border-left: 50px solid #222; font-family: georgia; font-size: 9px; text-align: justify; color: #222; line-height: 100%"><div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">General Information<br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa">

Organization Name: The Pale Path<br>
Classification: Force Religion
Alignment/Faction: Neutral<br>
Loyalties: The Federal Combine | Kemoth of Asteria | The Krath<br>
Headquarters: Asteria and Tycho<br>
Locations: The Perseriatrix Oversystem, Empress Teta, and other Krath worlds as well as Munto Codru<br>

</div><p></p>

<div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Sociocultural Information <br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa">

Hierarchy:
<b>Ranks:</b><br>
Kerraelkind - In Martgunzka, this is a word that means ‘an indentured servant more family than slave. Kerraelkind are the lowest ranking members of the Pale - which doesn’t allow slaves - but are still technically citizens.<br>
Seeker - Named after the Padawan-equivalent rank of the Krath.<br>
Knight<br>
Master<br>
Council of the Paladins of the Gray - The Council is made up of the leaders of the Followers of the Pale Path, each of whom wields equal influence and may have a specialty in leadership and/or the Force.<br>
Grandmaster<br>
<b>Other Positions:</b><br>
Archivist - The guardians of the knowledge of the Pale, their items of power, and all within their libraries and vaults. There are also those whom act as both guardian and scientist or researcher by divining things from those items, and yet others still whom crossover with the Pioners of the Pale and belong to them as well.<br>
Harbingers of the Pale - Each of the Harbingers are named after an Influence on the Force - which is a kind of Essence, a component of the Force acknowledged by the Pale..<br>

The Muse - In the Pale, the Muse is the Force-sourced, Force-inspired inspiration that contributes to the state of mind necessary to uncover the truth, the inspiration that helps to create drive, and creates a certain spark unavailable to others. As a Harbinger, the Muse is expected to be a powerful expression of the mind, a mentalist capable of rending many of the Pale’s foes. One must exemplify these traits to be chosen for their position as the Muse, or perhaps destiny has already chosen you.<p>

The Heart - The Heart is the counter to the Muse. The Harbinger will be one of body, and together the Muse and the Heart will comprise the Soul. In the Pale, the Heart is a fire that is burning so that you will be driven to understand not just what you were and continue to be, but also what you will become, what the Force is, to embrace passion, and the absence of passion alike, and for the heart to be strong and possess this passion. As a Harbinger, as said, the Heart is the counter to the Muse, and comprises the Soul with it, acting as the body rather than the mind.<p>

The Abomination - In the Pale, the Abomination is that which helps to balance out the Balance, perhaps possessing balance itself, but also possessing a great imbalance by nature. This imbalance is most likely to show itself in the Harbinger, who will have an imbalance or be an abomination by being something unnatural like Kemoth is, or unnatural as Kemoth is not, such as a monstrosity of the Force, or any other number of things.<p>

The Balance - In the Pale, the influence of the Balance can manifest as a balance in understanding, or a balance in yourself, or perhaps in the Force, that allows you to see past the Glare and overcome it as well as your prejudices to embrace the truth of the Force. The Harbinger will exemplify these traits, countering the Abomination. Together with the Abomination, the Balance creates the Twilight.<p>

The Second Coming - There are only four Harbingers of the Pale Lady, so this fifth spot is special. Designed to develop organically ICly, the Second Coming of the Pale Lady is exactly what you would expect from the sound of it. An heir, reincarnation, the chosen one. It doesn't matter how you see it, or what form this Harbinger will come in, but the Revelations received from the Force have foretold of the Second Coming. Perhaps, the Second Coming lives even now. The Second Coming could be your closest friend, your mother, young, old, human or very inhuman, or something in-between.<br>
Missionary - Missionariers are members of the Pale whom are given a specific task or job not covered by ranks or other positions.<br>
Pioneer of the Pale - The spreading of the Pale, recruitment, and the gathering of knowledge for the Pale are the most ordained missions of the religions, and the Pioneers are meant to fulfill it well whether that means by traveling and learning from other Force religions or stealing knowledge, though the former is preferable.<br>
The Society of the Valravn - They are your CEOs, your doctors, your friends, your daughters, and your wives. The Ravens of the Dead are all-female clandestine operatives trained in everything from martial arts, to piloting, to slicing, to weapons operation, to seduction. They are elite soldiers whom answer to the Grandmaster directly. Deadly and capable, they also predate the Pale.<br>
Culture: Various<br>
Religion/Doctrines: The Pale, as it is a religion/Force belief itself, but many combine their religions with the Pale as it is frequently compatible unless one belongs to a strict offshoot sect with far more rules.<br>
Other Information: N/A<br>

<b>| | THE PALE | |</b><p

The Pale does not deny that the other Force ideologies around the Galaxy - in the universe, even - are absent of truth. It would not be so hypocritical, nor would its founder, for the Force ideologies in existence are simply a part of the truth that have not unified until this point, into the Pale. The Pale will not shun a Force ideology simply because it disagrees with a Pale, but rather attempt to incorporate it, to dive further into its beliefs, to uncover the secrets of everything from the magic of the Nightsisters - perhaps moreso through one of the Pioneers of the Pale, those who add to the Pale ideology itself - to the Dark, the Light, and everything within the Spectrum of the Force. The Pale is part of the Spectrum of the Force - the same spectrum that so many are incapable of seeing because of a threat that stands in their path. The Pale uncovers the threat, muting it, countering it, all the while standing silent, waiting to be uncovered so that the truth of the Force may be unlocked.<p>

The Force is not a simple thing, and it is incapable of being truly simplified by mortals and immortals both, but is very much capable of being broken up into puzzle pieces from various cultures and organizations - dead and strong, alike - thus creating a sense of confusion in the Force that we call the Glare. The Glare is the single greatest threat to whether or not a Force user of any kind will obtain true understanding and mastery of the Force, of their power, eclipsing all others to produce a fundamental part of the Force that serves as an Essence - a component of the Force - a barrier, a kind of built-in test, that will decide the very nature of who you are as a Force user. As said before, the Pale - as it is within the Force, and even as the same-named ideology - counters this threat, allowing the truth and the true nature of who you are as a Force user to be uncovered and unlocked. The Force requires several levels of enlightenment to be truly understood as the Pale allows it to be, and thus the Pale ideology takes on its namesake's nature and name so that it may stand as a beacon of truth, enlightenment, so that it may be seen as a part of the Force that may not necessarily hold those that are entirely truthful, but is instead simply a Force ideology that all shall know offers the same protection as its namesake.<p>

Understanding the Force - that it is a Spectrum, that the Jedi and Sith, and even the enlightened Aing-Tii, were limited by the Glare - that it goes beyond the aspects of Dark and Light required a combination of things that have rarely, if ever, been in the reach of those who sought out true enlightenment, whether it be of the Pale or something else within the Force. Understanding that the Force is made up of many Essences that go beyond the Aspects of Dark and Light also required this combination, and so did the flood of understanding that came with the Pale, and that would be harnessed, added to, and developed into a proper Force ideology by Kemoth. Because of what Kemoth has done, because of her years of hard work to understand, to gather, the Pale is far easier for those she teaches to access, and the Glare far easier to pale down as needed. It will no longer take decades for such a thing to be achieved for Kemoth's students or other followers of the Pale, but rather will see the Pale given as a gift, and used as a beautiful thing - whether it be weapon or muse.<p>

These first of things in that cocktail were the presence of four of the Influences, another kind of Essence revealed by the Pale, which are the Balance - specifically a Balance in understanding, or a balance in yourself, or perhaps in the Force, that allows you to see past the Glare and overcome it as well as your prejudices to embrace the truth of the Force - the Abomination - which helps to balance out the Balance, perhaps possessing balance itself, but also possessing a great imbalance by nature, such as being something unnatural like Kemoth is, or unnatural as Kemoth is not, such as a monstrosity of the Force, or any other number of things - the Muse - the Force-sourced, Force-inspired inspiration that contributes to the state of mind necessary to uncover the truth, the inspiration that helps to create drive, and creates a certain spark unavailable to others - and, lastly, the Heart - where a fire needs to be burning so that you will be driven to understand not just what you were and continue to be, but also what you will become, what the Force is, to embrace knowledge, passion, and the absence of passion alike, and for the heart to be strong and possess this passion.<p>

It also required hard work, going beyond simply possessing the Influences so that what the Influences gave Kemoth, so that what Kemoth had within her that had invited the Influences could be applied. Kemoth knew that she could no longer sit by without the wisdom of understanding. So she did exactly what someone like her would do in this situation. She sought out knowledge from multiple Force beliefs. Kemoth uncovered ancient ruins and archives, and worked to translate what was uncovered. Yet, furthermore, it also required the wisdom of experience, and natural innate traits - much like the Influences, yet separate - that were not derived from the Force.<p>

That is how the Pale came to be, and through gathering knowledge and peoples is how the Pale will grow.<p>

<b>| On the Spectrum of the Force |</b><p>

The Pale is somewhat different in its views than is most commonly seen in the universe, especially when it comes to how it views the different sides of the Force. The Aing-Tii were the first to propose and identify the Force Spectrum, which is more of a rainbow that they are capable of harnessing and using to their advantage - thus proving its existence - and the Pale followed, albeit in a slightly different way. Kemoth's studies with the Aing-Tii led to the development of the belief that the Spectrum of the Force does, in fact, include different sides of the Force, in addition to Hues, not to mention the standard Shades of the Force that the Aing-Tii believed in. This was a necessary area for the Pale to be developed in, and is, in fact, part of where the Pale developed its name from. The Pale is a part of the Spectrum, though it is not - under any circumstances - the only part of the Spectrum that the Pale draws upon.<p>

Understanding the Spectrum required a combination of learning from multiple Force beliefs, as well as the wisdom and experience of age, and a certain spark not available to others. This is why races like the Aing-Tii, and Force Orders like the Jedi or Sith suffered from what the Pale refers to as the Glare. The Glare is a limiting of view and understanding caused by the "glare" from one's culture or otherwise the land one hailed from, some kind of ignorance, a simple inability to perceive the Spectrum yourself because you have yet to master your own use of the Force or have more difficulty thanks to being one of the Borrowers or the Learned. The Aing-Tii are those that have the least issues with the Glare, among the Force orders that suffer from the problems it causes. That seems to have been advantageous in Kemoth's studies, in the development of the Pale as an ideology.<p>

The Shades of the Force that make up the Spectrum each hold their own unique attributes, as well as their own Force powers, and some of the Shades or their Hues may in fact contribute to certain, small sections of the Force, such as the unique abilities of a single crystal. Some Shades of the Spectrum are not in fact Shades - as the Aing-Tii seem to have been confused by - but Hues that many of the Aing-Tii were not necessarily capable of identifying. Hues are reflections, mergings, even different versions of the Shades that have their own unique attributes separate from what the Aing-Tii usually saw. They are not capable of being used without being perceived, same as much of the Shades, allowing followers of the Pale to acquire knowledge and capability in the Force more easily than their peers.<p>

<b>| On The Pale in the Spectrum and the Embracing of the Gray |</b><p>

The Pale is not necessarily an Aspect of the Force, known to be true because of those ancient deity-like beings - the Father, the Mother, the Son, and the Daughter - but is instead a kind of hybrid of an Aspect and a Composite, while simultaneously serving the role of an Enlightenment and other kinds of Essences. It is one of the most potent presences in the Force, hidden by built-in mechanisms such as the Glare that insure Enlightenment will only be acquired and passed on by those who truly deserve it, such as the Force order that predates Kemoth by millennia and was destroyed by the Rakata.<p>

The Gray is not necessarily one of the Aspects of the Force, but rather is a rare Composite meant to be harnessed through knowledge of different sides of the force, which means that it is a composite of multiple Aspects of the Force that have combined to form something entirely different and is not necessarily harnessed in and of itself. It is known to be linked directly to Universal powers, as well as the Gray Jedi. It helps to form part of the foundation that the Pale ideology draws upon.<p>

<b>| On Passion and Aggression |</b><p>

The Followers of the Pale Path believe that two of the more extreme religions in the Force - the Jedi and the Sith - have been misdirected by centuries of conflict that started off as a civil war between two groups that were once an organization, a religion, that believed in following the great balance of the Force. The Jedi teach that passion and aggression are dangerous, pushing away both and never being the ones to strike first in war - a stance that can be dangerous when you consider the value of preemptive strikes and the hypocrisy of an organization that shuns those things and once committed the genocide of an entire species because they aggressively target everything that they disagree with and destroy it, even when it is a small child. The Sith, on the other hand, teach the opposite, and educate their followers that fully embracing aggression and passion are the best route to take when it comes to dealing with foes and enemies, sometimes striking first in rather stupid manners. The Pale Path teaches that there is no success without a moderation of both, and that there are times to strike first, and moments to only defend - the latter such as when the threat is not large enough to have earned a large-scale reaction when such a large-scale reaction might threaten the Followers elsewhere. In this galaxy, it is irrational to be a pacifist unless you are similar to the Aing-Tii for, other than them, you will most likely find yourself subjugated; bordering on a pacifist is unlikely as well, and the Pale expects its followers to be capable of at least defending themselves and their family. Aggression is not expected to be committed irrationally, however. Everything has a purpose, but there are times that anger can be forgiven. Rage is a part of the Pale, after all.<p>

Family, emotional connections, and martial combat seem to be involved in matters of passion and aggression. The Pale Path does not shun family nor emotional connections. It does, however, bar the abuse of family members and those one is emotionally connected to. In terms of martial combat, the Pale does not bar the use of any type of weapon. In fact, there are Followers that use firearms, and those that are fully unarmed and don’t use any weapons whatsoever.<p>

<b>| On the Naturals, the Learned, the Created, the Borrowers, and the Ulteriors |</b><p>

The Aing-Tii were not wrong when they came to the understanding that not even those traditionally void of the Force were unable to access its field, to access the Spectrum, for it is available to all. It is a part of all, and one's Force-sensitivity or the seeming lack of it is not so simple as the number of midi-chlorians that a person has in their blood. Whether or not one is Force-sensitive seems to be irrelevant in the face of the power of the Pale - in the face of true enlightenment. Followers of the Pale know that there are at least five types of Force users, all with their own unique origins. The primary types are the Naturals, the Learned, the Borrowers, and the Ulteriors, with all four types being present in any true order that follows the teachings of the Pale, while the Created are a rarer, but still-able-to-be-found type of Force user.<p>

Naturals are known by an infinite number of names around the galaxy and the universe, from Force-sensitive to the Beyond, and are the most common type of Force user that you will find. Found in nearly every Force order, save for the ancient Followers of Palawa that were studied to bring more Learned into the fold, Naturals can be both the most powerful and most versatile Force users that you can find, with truly eclipsing a powerful Natural user of the Force being especially difficult (though the benefits are widespread). Generally the only Force users sought out by the Jedi and the Sith - who might not even be aware of the other three types that the Pale has revealed to Kemoth and her followers so far - Naturals have created, retained, and perpetuated most of the knowledge regarding the Force. Born into being a Force user, Force-sensitivity for Naturals seems to come "easily" when compared to the other types of Force users. That does not mean they are superior, however, and this is frequently reiterated during the lessons of the Pale that Kemoth and her more experienced followers provide.<p>

Through the archives of and stories about the Followers of Pallawa as well as direct contact with some surviving members, and through the teachings of the Aing-Tii, even through simple stories, standing in the face of the galaxy - its naysayers, open-minded, and uncaring alike - is the existence of a second type of Force user. The Learned are only capable of manifesting their power in the Force through the most enlightened of Force ideologies and beliefs, for it is only those that are capable of teaching the harnessing of midi-chlorians that otherwise would never be used by these hard-working Force users. The Learned are not born with Force-sensitivity, but instead acquire the ability to use the Force by doing exactly what their name describes - becoming learned in the ways of the Force so that they may harness it. The Learned are not as common as naturals, and are probably rarer than the Created (at some points in time, but that can change), but are more common than the Borrowers and Ulteriors. Those Learned in the ways of the Force are not extremely powerful unless they work harder than the Naturals, or somehow enhance their Force powers through Altrusian crystals or Kyber crystals embedded in their weapons, but this doesn't make them push overs. Despite their midi-chlorian count when compared to the 2,000 count average of the average Jedi, they are still capable of combating the average and even the above average at times. It is simply more difficult for them to harness their power. The Learned come about through intense meditation to unlock the power within them, through enlightenment that allows them to use the Force outside of meditation. The Learned can overcome the limitations of their midi-chlorian count to become as strong as the monks of the Aing-Tii, making them dangerous foes for the Learned who strike down their enemies, and dangerous targets for those who strike out against the Learned who would never harm another unless in the immediate defense of themselves or another.<p>

It was with the actions of a Dark Lord of the Sith, and a Sith Alchemist with a liking for droids that the galaxy's foremost examples of the created were thrust into existence. Palpatine's (AKA Darth Sidious') brilliant, yet ill-intentioned experiments with midi-chlorians and the Force made ground-shattering breakthroughs in our understanding of the Force, and the creation of lightly Force-sensitive clones enhanced by Altrusian crystals that were perhaps the first of the Created. Then there was the use of Sith Alchemy to create what some may consider an abomination - a droid that, through its alchemized nature, is capable of harnessing the might of the Force. The created come about in any number of ways, and in any number of forms. Their rarity increases and decreases depending on the actions of those within the galaxy, sometimes eclipsing the number of the Learned, and other times being next to non-existent. In Force Orders that aren't the one they were created by, however, they tend to be rarer than the Learned in general. With their power dependent on their creation process, and whether or not they have become enhanced through Altrusian crystals, the Created could be more versatile in power level than the Naturals, albeit much rarer. With some being Force-sensitive but having below average Midi-chlorians for a Force-sensitive, and others being droids with average power, while some others might be exceptionally powerful beings, they are as much of a Spectrum as the Force, with the capacity to cover races and species normally incapable of being Force-sensitive by allowing the harnessing of the Force through their maker. Unique, yes. Extremely common? Probably not.<p>

Two main types of what the Followers of the Pale Path call ‘Borrowers’ are known to exist in the Galaxy, the others either subtypes or theoretical: they are the partial and the full. Partial Borrowers are the most common and come in types ranging from Anzati to practitioners of Sith Sorcery. They draw only a portion of their full strength from other sources, such as through people, items, or even materials. It is these individuals that aree rarer in the circles of those with the bearing of the light, and those with the bearing of the darkness are most common. Full Borrowers take things a step further and become quite dangerous - in most circumstances - by taking all of their power from sources that aren’t themselves. The ways to do this are rare - unimaginably so. They are also more common in the circle of darkness than in the light for the ways not of evil to become a full Borrower are as few as the specks of Isotope-5 among the stars.<p>

<b>| On Offshoots of the Pale |</b><p>

There are several offshoots of the Pale, and more that could develop (ICly, or otherwise by the player base) over time, all of which serve a different purpose. Whether they be extremists who believe access to the Pale and its enlightenment should be limited, hidden from most of the galaxy by protecting the sanctity of and even perpetuating the Glare, sometimes even through violence or those whom believe that those enlightened by the Pale should rule over those whom are not or those whom have created more structure and harsher rules, they are there. Present always, fighting and railing against each other, or living in peace, separate from the extremists and those who lash out at the world or those who disagree with them. This is because the Pale does not make people good, or bad. Like the Force, the Pale has variety. It does, however, have more unity. The core beliefs of the Pale do not necessarily change extremely heavily, as after a point the enlightenment will stop being enlightenment, and the Glare will return. Even the extremists mentioned haven't caused the Glare to return to cloud their view.<p>

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Far before the current year - even before the current calendar - on the planet of Asteria, the people of light had risen to be the dominant force for many sectors surrounding them. Highly sophisticated, they formed a Confederacy of Aster for them and under them in a slice of history a bit smaller than the history of the Aster as a whole. The Confederacy Era was a golden age for even the lower echelons of society, with even the poorest able to make lavish shows of wealth that the wealthy of other planets showed - a status now withheld from all but a handful of major cities. It was in this atmosphere that the Glare first fell and the Pale was glimpsed. It made the Confederacy feel even more powerful than before - the wise race of Aster dangerously underestimating themselves as new foes rose up on the other side of the galactic canyon.<p>

The Je’daii and Rakata waged war against one another in epic battles across the stars - each as vicious as the battles of Endor and Yavin, and each swaying the war to one side or the other. Caught in between was the nation just spoken of, as it refused to pick a side and had an equally stubborn refusal to surrender to any, seeing to it that they hosted a defense against each party. First the Outer Colonies fell, and then came the fall of the Settled Worlds, and lastly the Imperial Sphere. A war against both parties for a nation so small compared to its massive enemies - no matter her sophistication - had been foolhardy. The Cataclysm was a Reckoning of Rakata that tore apart all expectations and aspirations that the Pale had given the Confederacy, whom possessed technology more akin to that of the Gree than anything else at this point in time. Every trace of the Pale was destroyed, left to rise up again in another day.<p>

In 77 ABY, a journey of exploration and self-discovery was started by a woman with quite the story to tell, and by then the story of that woman had just gotten its start when it came to being packed full of exciting details. Stripped of the rank of Jedi High Councilor, forced onto the run, and being pursued by her old friends because her use of the Force was deemed extreme did not seem to do much in stopping Kemoth of Asteria, especially seeing as how the Jedi High Council eventually withheld all further hunts after a while. Seeking asylum among the Aing-Tii, Kemoth found herself protected and preparing to undergo their tutelage. For the next 20 years, Kemoth would travel the galaxy in search of knowledge - some she stored away, such as the knowledge of the Shapers of Krovar, for her students or a later day of personal discovery - as she rid herself of the Glare and came to conquer the Pale. The Coming of Kemoth gave to the Pale what the Rakata had stolen from it - life itself, plentiful and ever-evolving.<p>

Of course, Kemoth’s cluster on Asteria and Tycho, receiving her knowledge in the Pale, would see it spread first through her species. Over the following 18 years, the Pale Path would establish itself in the Federal Combine and beyond. Compatible with dozens of different religions, it could easily intertwine with the societies found around the Galaxy. Perhaps it will.<p>

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<div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Membership</div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa">

Kemoth of Asteria<br><br>

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Jul 7 2018, 01:54 PM
[dohtml]<link href="http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300" rel="stylesheet" type="text/css"><center><div style="width: 404px; background-color: #f0f0f0; padding: 20px"><table cellpadding="0" cellspacing="0"><tbody><tr><td><div style="width: 50px; background-color: #222; height: 45px"></div></td> <td><div style="width: 2px"></div></td> <td><div style="width: 342px; background-color: #1a2635; font-family: 'Open Sans Condensed'; font-size: 25px; text-transform: uppercase; color: #fff; line-height: 100%; text-align: center; letter-spacing: 0px; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; font-weight: lighter">The Cluster</div></td></tr></tbody></table><div style="height: 2px"></div><table cellpadding="0" cellspacing="0"><tbody><tr><td></td><td>

<div style="width: 2px"></div></td><td><div style="width: 2px"></div></td><td></a></td></tr></tbody></table><div style="height: 2px"></div><div style="width: 304px; padding: 25px; border-left: 50px solid #222; font-family: georgia; font-size: 9px; text-align: justify; color: #222; line-height: 100%"><div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Biological Classification<br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa"><span class="post-normal">
<b>Designation</b>: Sentient<br>
<b>Biological Classification</b>: Mammal<br>
<b>Races</b>: Arachnum arachnum (Antecessor), AKA Arkanian Codru-Ji Batch #01<br>
Arachnum parcae (baseline, developed from Arachnum arachmum)<br>
Arachnum scorpiserinem<br>
Arachnum mnemosyneae<br>
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<b>Average Height</b>: 6’4” for females, 6’0” for males<br>
<b>Eye Colour</b>: Various<br>
<b>Hair Colour</b>: Various<br>
<b>Skin Colour</b>: Various<br>
<b>Average Lifespan</b>: 80+<br>
<b>Distinctions</b>: They are capable of physically restructuring their body, to appear as nearly any species as long as it has a humanoid form and around the same size, without the Force amplifying that. They can mask their voice, change fingerprints and other biometrics to another individual’s from another species, and keep their preferred, largely human form as their “casual wear”. However, without using the force their shape change capabilities are limited when compared to those that were created from their DNA and the DNA of other donors. They can’t change what age they appear to be, for example, and their voice can’t become an exact replica of the voices of others, and also can’t absorb their sex organs, create new ones that are unique to a species they are mimicking, rearrange their internal organs, or create new internal organs, all of which would allow them to fully mimic a species. Doing all of what they are limited from doing requires a level of capability that few achieve.<br>
<b>Other Traits</b>: <br>
<b>General Species Abilities</b><br>
Advanced Cellular Regeneration<br>
Arachnopathy/Insectopathy<br>
Consumption<br>
Enhanced Codru-Ji Physique<br>
Fangs - In their natural form, the Arachnum have fangs and enough biting force to shatter concrete and puncture metal to go along with it. The fangs, of course, are linked to their venom sac.<br>
Bone Manipulation<br>
Shapeshifting<br>
Capacity to sleep however they want<br>
Tendril Manifestation (Arachnum scorpiserinem)<br>
Underwater Adaptability (Arachnum scoropiserinem)<br>
Psionics (Arachnum mnemosyneae; higher range, superior broadness of ability choices, etc, as they are natural-born psions)<br>
Increased Brain Density & Evolved Brains (Arachnum mnemosyneae)<br>
Hypnosis (Arachnum mnemosyneae)<br>
<b>Species Special Abilities</b><br>
Alpha Physiology (only 2 PCs from each race outside of Arachnum arachnum may be alphas)<br>
Art of Woven Steel [unable to be taken by Arachnum scorpiserinem]<br>
Avarice Manipulation<br>
Biokinesis; Cellulokinesis with a plot<br>
Corailkinesis (Arachnum scorpiserinem must choose)<br>
Ink Manipulation (Arachnum scorpiserinem must choose)<br>
Force-sensitivity<br>
Implant-based Body (note for writing this ability: includes Hard-to-Kill, and DNA absorption)<br>
Mnemokinesis (Arachnum mnemosyneae only; must be taken by Arachnum mnemosyneae)<br>
Pathokinesis<br>
Psychomimesis (Kemoth's line only)<br>
Toxigenesis<br>
Only 5 abilities can be chosen at start. The predecessors and the descendants of theirs unchanged, Arachnum arachnum, begin with Alpha Physiology. Second-generation Arachnum arachnum (30 to 34 years) additionally begin with either Toxigenesis or Art of Woven Steel in addition to these 5, while first gens will grow into their other abilities once they reach the 30 to 34 year range. First-generation Arachnum arachnum, which are extinct save for Kemoth and maybe one or two others with unknown statuses, may begin with one additional ability from any of the races. <br>
Individuals integrated into the cluster have the option to choose 3 species abilities (aside from the physiology; 2 traits from that can be chosen on top of the 3) and a single special ability. Half-breeds possess all Cluster properties as the Cluster’s genes are dominant, but do not entirely replace the traits of the other half, which can result in incredibly powerful individuals, depending on the other species. Certain half-breeds are, as a result, restricted. When in doubt, ask a staff. <br>
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<b>Homeworld</b>: Arkania, but most live on Asteria or Tycho because of the Divergence<br>
<b>Language(s)</b>: Martungzka, Galactic Basic, Arkanian, and Codruese/Clusterspeak are all common languages among the Clusterites as they can share their skills, and these are seen as the ‘core’ languages of their peoples.<br>
<b>General Behaviour</b>: Clusterites are members of a race of beings that were designed to be alpha predators among the apex predators of numerous worlds, but they have developed into a more civilized species. Close-knit, they are a society almost as closely linked as insectoid hive minds, but not quite because of a few peculiar differences. Clusterites number in the low millions, but enjoy a fulfilling life-style in their versatile ways.<br>
<b>Other Characteristics</b>: Cluster Mind [Though not a hive mind in any sense, each Clusterite, their children and descendants, and the offshoots or races in all still benefit from it. Cluster members can selectively choose to share memories, thoughts, emotions, etc and all maintain passive telepathic and empathic connections. It is not a constant connection, but each would be able to detect if many members of the Cluster were under attack or had died. Genetic memory is carried along bloodlines. <br>
<b>Weaknesses</b><br>
Genetic Degradation (Arachnum arachnum) - Every month, members of Arachnum arachmum must receive very specific medical treatments to prevent the decay of her entire genetic structure. As a lore note, the degenerative disease arose as a side effect of using largely experimental and rather harsh treatments meant to bring the same or better results in already birthed and growing subjects as it would in embryonic subjects over a much shorter period of time. In effect, the rush for a grand weapon of war resulted in a flawed product because the Arkanians performing the experiment were relatively young and very prone to being excitable and doing such things, not to mention a bit stupid considering they didn’t realize that the ‘canines’ they had kidnapped were the children of the people on the planet that they just ransacked for some research materials.<br>
Sufficient physical damage can mortally would as, though durable, major and lethal wounds can still kill them. Non-lethal wounds can kill them, too. This is because they are simply more durable than the Codru-Ji. Even those with Implant-based Body can be killed if enough damage is made.<br>
Force-sensitivity (Force-sensitivity is somewhat rare in the Cluster, which is why it must take up a spot in special abilities. This means that Arachnum arachnum must have it take up one of their slots, even if only lightly or mildly Force-sensitive as they can all manifest their Force-sensitivity outside of special abilities, and are already quite potent)<br>
The Alphas - The Alphas are an extremely important asset of Cluster existence as a whole. Without them, the Cluster would fall apart as a society, and see their culture largely lost until a plentiful amount of new alphas arose from the bloodlines. Targeting Kemoth’s bloodline, for example, could permanently rid the Cluster of their Grand Supremes, ending the Great Telling.<br>
Stamina and Not - Unfortunately, the side effect of producing less fatigue toxins has been that these same fatigue toxins will slowly build up, and won’t dissipate. This requires the Codru-Ji not just to rest like a normal person, but to undergo medical treatment once every two weeks to insure that build-up doesn’t start affecting them. The build-up will be small at first, of course, but as time goes on it will only get worse, and given a reasonable but not extreme or too short amount of time, the fatigue will become more and more noticeable, and it will essentially act like an extended release form of sleep deprivation, but could become severe enough to present as a life-threatening autoimmune disorder if left untamed.<br>
Venom Sacs - The destruction of the Arachnum venom sac can be disastrous to an individual. Aside from causing great pain, most will die unless properly treated, and venom sacs can take years to heal, much less regenerate entirely. Most Arachnum without their venom sacs undergo surgery to avoid both pain and the shame brought by being defanged. The process of gaining a new venom sac involves a ritualized and highly advanced surgery.<br>
Targeting of Brain Stem (not beheading; something that destroys/extensively damages the brain stem must stay in it; Implant-based Body only)<br>
Prolonged Lack of an Organ (Implant-Based Body; even brain tissue and/or cybernetics can be used to help resuscitate one with this from a head wound, but an extended lack of the heart, the brain, etc, could result in permanent death) <br>
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<b>Culture</b>: The Cluster is a species of some versatility, but they share in common a highly ritualized way of living in which everything has a purpose, even the seemingly mindless deaths of millions in great galactic wars - the purpose of which, for those wondering, is to provide a spark for future generations to end those wars. They are separated into 13 Clusters, each lead by a Royal, and then they are lead by the Grand Supreme whom leads the First Cluster and traditionally comes from a single family. Clusterites seem to devote their lives to rising to high positions in life, no matter what world they are in, even if this involves overcoming prejudices such as those present on Arkania. Their goals in life are myriad, however, but they always seem to have one thing in common - the Cluster is clan, the name of divisions within, and the name for the species as a whole.<br>
<b>Religion</b>: Followers of the Pale Path, primarily. There are those that mix other belief systems with their religion, involving the ancient Codruese Gods, and such.<br>
<b>History</b>: Over 60 years ago, the interests of the Arkanian Dominion saw them building a war machine meant for the colonization of ‘lesser’ species on weaker worlds and the future growing of a great empire, as the Dominion had, at that point, grown tired of many galactic affairs. Along the way, a group of young and naive scientists visited Munto Codru and took from the planet a gathering of 30 or so wyrwolves. Not knowing them to be sentient, they thought that the intelligent, and Force-sensitive but, to them, non-sentient species would make great beasts of war. So, they created their own brand of soldiers through a great undertaking that eventually caused genetic issues to crop up in each of the original members of the First Cluster.<p>


By the time they were 8, they entered their cocoon, and arose a new species. The Arkanians realized what they had done, and, still young, adopted them primarily to save themselves from the bad publicity - that kind of thing could have killed corporations, especially since the project had already been publicized. Trained for war, it was found that the Clusterites were far less uncivilized than the Arkanians would have thought. Aware that they were dying, however, the Clusterites linked the scientists into their Cluster Mind and began work on a project of their own to save their species, and this led to the presence of 4 distinct races within the Cluster.<p>

Success came late, however, and only Kemoth was left as a survivor of the original batch, with the children, descendants, and new batches - one or two - able to be treated alongside her. Their lifespan grew, and 3 new races arose from the ashes of the nigh-dismantled first. Kemoth, venturing outwards, discovered the Federal Combine of Asteria and Tycho. It was during the Divergence that an exodus of nearly their entire species saw the Clusterites venturing there and establishing themselves as members of Asterian society. Seen as refugees, and with Asteria being more than large enough to house additional citizens, they were accepted. It took time, but, eventually, the Cluster came to develop a home there.<p><br><br></span> </div><p></p>

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<b>Characters</b>: While Kemoth is the last of the original batch, the children and descendants of the batch live on as Arachnum arachnum and as do the other races. Please ask before playing Arachnum arachnum. ALL are restricted for new characters, but permissions still must be asked for from me in regards to Arachnum arachnum.
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Jul 5 2018, 03:07 PM
[dohtml]<link href="http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300" rel="stylesheet" type="text/css"><center><div style="width: 404px; background-color: #f0f0f0; padding: 20px"><table cellpadding="0" cellspacing="0"><tbody><tr><td><div style="width: 50px; background-color: #222; height: 45px"></div></td> <td><div style="width: 2px"></div></td> <td><div style="width: 342px; background-color: #1a2635; font-family: 'Open Sans Condensed'; font-size: 25px; text-transform: uppercase; color: #fff; line-height: 100%; text-align: center; letter-spacing: 0px; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; font-weight: lighter">Clusterite Abilities</div></td></tr></tbody></table><div style="height: 2px"></div><table cellpadding="0" cellspacing="0"><tbody><tr><td></td><td>

<div style="width: 2px"></div></td><td><div style="width: 2px"></div></td><td></a></td></tr></tbody></table><div style="height: 2px"></div><div style="width: 304px; padding: 25px; border-left: 50px solid #222; font-family: georgia; font-size: 9px; text-align: justify; color: #222; line-height: 100%"><div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Technical Information<br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa"><span class="post-normal">
<b>Alternate Name</b>: Powers of the Cluster<br>
<b>Alignment</b>: Neutral<br>
<b>Area</b>: Control|Sense|Alter<br>
<b>Rank</b>: All rank inclusive<br>
<b>Prerequisites</b>: <br>
Character must be a Clusterite.
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<b>Creator</b>: Arkanian and Clusterite scientists <br>
<b>Faction</b>: N/A <br>
<b>Notable Practitioner</b>: <br>
    Kemoth of Asteria
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Arachnopathy/Insectopathy<br>
The ability to communicate with and control arachnoids, insectoids, and related races and species. Sentient races cannot be dominated, but can be communicated with.<br>
Consumption<br>
The ability to extract nutrition from and live off of items not traditionally considered food, as well as to strengthen themselves through the consumption of non-sentient and sentient beings, including strengthening or even inducing Force-sensitivity in one’s self by consuming Force-sensitive beings. The consumption of sentients is generally frowned upon. They are resistant to toxins.<br>
Enhanced Codru-Ji Physique<br>
Enhanced speed, agility, flexibility, strength, durability, and endurance. Perfect physical synchronization. Nervous system manipulation. Manipulation of one’s brain. Life sign manipulation. Bones 14 times stronger than originally. Disease resistance. The Cluster does not require as much food/nutrient intake, water, or sleep as other species do, even their originator species. Cluster members can survive for weeks without having an adequate amount of these things. Chemoreception. Hypersonic vocabulation, eliciting of responses through sound, sonic scream. Retractable claws. Extra pair of arms compared to Codru-Ji. Arm storage. Venom sac. Webbing generation. <br>
Force Consumption<br>
The ability to apply consumption in an unique, non-lethal way that can even sustain Force Constructs by creating a cellular body for them when they are affected by the ability. It permanently drains the living and objects of midi-chlorians, and their Force essence permanently, essentially allowing one to hijack another’s Force-sensitivity. It can be used in place of Consumption and Force sever.<br>
Osteogenesis<br>
The ability to manipulate bones in one’s self and others, as well as to survive bone damage that would normally kill others.<br>
Tendril Manifestation (Arachnum scorpiserinem)<br>
The capacity to form tendrils of bone, ink, and life-force that can extend, be used as whips, and are extraordinarily durable. Toxic stingers can be made on them, if wished.<br>
Underwater Adaptability (Arachnum scoropiserinem)<br>
Self-explanatory. Arachnum scropiserinem <br>
Hypnosis (Arachnum mnemosyneae) <br>
The capacity to hypnotize others, sometimes for short amounts of time, and then do what is wished.<br>

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Alpha Physiology (only 2 PCs from each race outside of Arachnum arachnum may be alphas) | Art of Woven Steel [unable to be taken by Arachnum scorpiserinem] | Avarice Manipulation | Biokinesis; Cellulokinesis with a plot | Corailkinesis (Arachnum scorpiserinem must choose) | Ink Manipulation (Arachnum scorpiserinem must choose) | Implant-based Body | Mnemokinesis (Arachnum mnemosyneae only; must be taken by Arachnum mnemosyneae) | Pathokinesis | Toxigenesis

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Alpha Physiology<br>
Generates/enables Cluster Mind/Cluster Link, memory, thought, and emotion sharing, and passive telepathic and empathic connections between all members, as well as active connections and long-ranged communications between any members when wanted. Enhanced jumping. Enhanced physique. Pain inducement. Link integration. Thrall creation. Cluster creation if royal. Link severing if royal. Location of Cluster members. Enables similar domination of Codru-Ji, other canid species, as well as insectoid, arachnoid, and related (such as crustacean) species if Grand Supreme. Various punishments if Grand Supreme.<br>
Art of Woven Steel <br>
Generation of carbyne in specialized organs and glands creates bones 18 times stronger than the original Codru-Ji strength, and webbing 8 times stronger than the strength of normal cluster members. Can also allow the generation of fabrics, papers, and various textiles. Silks, fabrics, textiles, and papers can be repaired. Attacks can be made. Machines - both electronic and not - can be interfaced with. The colors and properties of these things, as well as constructs, can be made, and they can be manipulated. Puppetry of others is possible. Constructs can be animated. Non-Force sensitives and Force-sensitives alike can strengthen these things to provide lightsaber resistance and blaster deflection capabilities even at a range. Things can be transmuted into these complex organic materials, but this only works on solids. Neuroelectricity can be manipulated by or carried through the webbing. Life-force absorption, the creation of thralls through the dead or living in the form of giant, fire-breathing spiders and other variants (app coming soon) becomes possible thanks to the Jorogumo sub-ability. Soul/spirit manipulation and storage is possible. One can physically mimic anything that they can generate and manipulate through this ability. Objects and people can be duplicated in animate and/or powered constructs.<br>
Biokinesis<br>
The ability to manipulate biological functions, bodily functions, and such - essentially advanced manipulation of one’s own body and those of others. Can be developed into cellulokinesis with a plot and/or permission.<br>
Corailkinesis<br>
Generation, attacks of, color changing of, combination w/Ink Manipulation of, property manipulation of, constructs and manipulation of, creating stinging cells in, armor creation from, and mimicry of Coral. <br>
Ink Manipulation<br>
Generation of, attacks of, perfect forgeries (in any form of media) from, optical/multispectrum invisibility/camouflage, matter surfing of, color changing of, property manipulation of, constructs and control of, flight through wings of, scrying and divination through, tattoo manipulation/animation through, communication through, empathy through, power granting through, mimicry of, corruption/transmuting of other liquids through, tattoo mimicry through, and literary animation (of any form of media) through ink manipulation. <br>
Implant-based Body<br>
Implantation of any body part | Can consume just about any substance without dying which surpasses toxin resistance and consumption of non-food items by most Cluster member | Immune to poison, disease, and have an adaptive/assimilative blood type that makes them true universal donors and recipients | Force signature alteration (through each implant) and manipulation of Force signature | Heart implantation to gain skills, abilities, and Force prowess | DNA Absorption | Hard-to-Kill (They naturally possesses an odd form of enhanced durability that makes them far harder to kill than the baseline Clusterite, but does not provide any additional durability. Incredibly resilient to damage, they can withstand knife wounds without expressing any pain, and bullets nor crossbow bolts to the heart that do not outright destroy those organs will kill her. ‘Destroy’ in this situation means that the organ in question has the majority of its tissue destroyed. Their bones can be broken, and they can be disabled, but the things that would kill baseline Clusterites don't necessarily kill them. It takes a bit more effort than one would think, requiring the destruction of organs to completely end their functioning rather than just the damaging of them. They still feels pain, but it frequently does not have a visible effect save for a few situations due to training that they usually undergo. They cannot die of drowning, but they can enter a ‘water coma’ and will appear to be dead for several hours once retrieved).<br>
Mnemokinesis<br>
Transferal and Absorption | Hex Coins - Though not exclusive to the mnemosyneae, hex coins allow them to extend the range of their abilities artificially. Often existing as coins or other forms of currency, this items are created through the science of the Cluster. They create a bubble in which various forms of abilities (as in, not just mnemokinesis) can be manifested as though the user is there, with one’s senses being expanded, too. Mnemosyne the Great gave them as gifts to her soldiers not just to influence entire battlefields, but entire regions engulfed in conflict and protect her subordinates while they were off of it while simultaneously maintaining massive surveillance networks, but it is impossible for most - especially apprentices - to do anything even remotely similar to this. It is thought that mnemokinetic hex coins, unlike others, are impossible to use to track the user. Their effects can be ended by destroying them. Mnemosyneae hex coins and objects, superior in quality and make to other similar items made by the Cluster, are one of the most requested items from mnemosynae who have made it their business to sell beauty. | Mnemokinetic Enchantment | Psychometry | Defensive Mnemokinesis | Psionic Healing | I Am Love - Mnemokinetics can appear to be the people that others most care about, or a person that others will pass in the street but, for some reason, are lured to believe, trust, and even protect at times. It is a potent ability, but its effectiveness varies depending on rank. It is only at knight level that it can be maintained against large amounts of people (like a crowd) while in conflict at the same time. | Neurocognitive Suppression | Amneopathy | Mnemokinetic Illusions | Falsification and Blocking | Offensive Mnemokinesis | Memory Alteration | Manifestation<br>
Pathokinesis<br>
Empathy, Hormone Manipulation, and Pheromone Manipulation.<br>
Toxigenesis<br>
The ability to generate and manipulate toxins, acids, antidotes, and neutralization bases. Can recreate any toxins or acids that one comes into contact with, and immediately be capable of creating an antidote or neutralization base. Stinging and toxin-releasing cell manifestation. ‘Wraith spike’ generation<br>



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Jul 5 2018, 01:20 PM
[dohtml]<link href="http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300" rel="stylesheet" type="text/css"><center><div style="width: 404px; background-color: #f0f0f0; padding: 20px"><table cellpadding="0" cellspacing="0"><tbody><tr><td><div style="width: 50px; background-color: #222; height: 45px"></div></td> <td><div style="width: 2px"></div></td> <td><div style="width: 342px; background-color: #1a2635; font-family: 'Open Sans Condensed'; font-size: 25px; text-transform: uppercase; color: #fff; line-height: 100%; text-align: center; letter-spacing: 0px; padding-top: 10px; padding-bottom: 10px; padding-left: 5px; padding-right: 5px; font-weight: lighter">Energy Amplification</div></td></tr></tbody></table><div style="height: 2px"></div><table cellpadding="0" cellspacing="0"><tbody><tr><td></td><td>

<div style="width: 2px"></div></td><td><div style="width: 2px"></div></td><td></a></td></tr></tbody></table><div style="height: 2px"></div><div style="width: 304px; padding: 25px; border-left: 50px solid #222; font-family: georgia; font-size: 9px; text-align: justify; color: #222; line-height: 100%"><div style="width: 294px;&nbsp; padding-right: 5px; padding-left: 5px; padding-top: 10px; padding-bottom: 10px; background-color: #404040; line-height: 100%; text-align: center; font-family: calibri; font-size: 8px; text-transform: uppercase; letter-spacing: 2px; color: #fff">Technical Information<br></div><p></p><div style="width: 284px; padding: 10px; background-color: #fafafa"><span class="post-normal">
<b>Alternate Name</b>: Bolt Enhancement (In a more limited sense) <br>
<b>Alignment</b>: Neutral <br>
<b>Area</b>: Control, Alter<br>
<b>Rank</b>: Knight<br>
<b>Prerequisites</b>: Can only be used by Kemoth of Asteria or those that she has taught this | Photoniokinesis
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<b>Creator</b>: Kemoth of Asteria<br>
<b>Faction</b>: N/A<br>
<b>Notable Practitioner</b>: Kemoth of Asteria<br>
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Energy amplification is used to do just that - amplify energy. It can be used to amplify a weapon’s output - sometimes to the point of it being dangerous to its possessor - increase the speed at which electrons move in electronics to enhance their operation power/capacity/potency, overload droids, and more. At higher levels, pilots could use this to amplify their starfighter’s shield or weapons output, with your average master able to use it to influence light corvettes and smaller while others might harness it to recharge and power devices. Kemoth primarily uses it to boost and recharge her Pale Echo.<p>
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