Alternate Name: Powers of the Cluster
Rank: All rank inclusive
Character must be a Clusterite.
Creator: Arkanian and Clusterite scientists
General Species Abilities
Arachnopathy/Insectopathy | Consumption | Enhanced Codru-Ji Physique | Force Consumption | Osteogenesis | Tendril Manifestation (Arachnum scorpiserinem) | Underwater Adaptability (Arachnum scoropiserinem) | Hypnosis (Arachnum mnemosyneae)
The ability to communicate with and control arachnoids, insectoids, and related races and species. Sentient races cannot be dominated, but can be communicated with.
The ability to extract nutrition from and live off of items not traditionally considered food, as well as to strengthen themselves through the consumption of non-sentient and sentient beings, including strengthening or even inducing Force-sensitivity in one’s self by consuming Force-sensitive beings. The consumption of sentients is generally frowned upon. They are resistant to toxins.
Enhanced Codru-Ji Physique
Enhanced speed, agility, flexibility, strength, durability, and endurance. Perfect physical synchronization. Nervous system manipulation. Manipulation of one’s brain. Life sign manipulation. Bones 14 times stronger than originally. Disease resistance. The Cluster does not require as much food/nutrient intake, water, or sleep as other species do, even their originator species. Cluster members can survive for weeks without having an adequate amount of these things. Chemoreception. Hypersonic vocabulation, eliciting of responses through sound, sonic scream. Retractable claws. Extra pair of arms compared to Codru-Ji. Arm storage. Venom sac. Webbing generation.
The ability to apply consumption in an unique, non-lethal way that can even sustain Force Constructs by creating a cellular body for them when they are affected by the ability. It permanently drains the living and objects of midi-chlorians, and their Force essence permanently, essentially allowing one to hijack another’s Force-sensitivity. It can be used in place of Consumption and Force sever.
The ability to manipulate bones in one’s self and others, as well as to survive bone damage that would normally kill others.
Tendril Manifestation (Arachnum scorpiserinem)
The capacity to form tendrils of bone, ink, and life-force that can extend, be used as whips, and are extraordinarily durable. Toxic stingers can be made on them, if wished.
Underwater Adaptability (Arachnum scoropiserinem)
Self-explanatory. Arachnum scropiserinem
Hypnosis (Arachnum mnemosyneae)
The capacity to hypnotize others, sometimes for short amounts of time, and then do what is wished.
Special Species Abilities
Alpha Physiology (only 2 PCs from each race outside of Arachnum arachnum may be alphas) | Art of Woven Steel [unable to be taken by Arachnum scorpiserinem] | Avarice Manipulation | Biokinesis; Cellulokinesis with a plot | Corailkinesis (Arachnum scorpiserinem must choose) | Ink Manipulation (Arachnum scorpiserinem must choose) | Implant-based Body | Mnemokinesis (Arachnum mnemosyneae only; must be taken by Arachnum mnemosyneae) | Pathokinesis | Toxigenesis
Generates/enables Cluster Mind/Cluster Link, memory, thought, and emotion sharing, and passive telepathic and empathic connections between all members, as well as active connections and long-ranged communications between any members when wanted. Enhanced jumping. Enhanced physique. Pain inducement. Link integration. Thrall creation. Cluster creation if royal. Link severing if royal. Location of Cluster members. Enables similar domination of Codru-Ji, other canid species, as well as insectoid, arachnoid, and related (such as crustacean) species if Grand Supreme. Various punishments if Grand Supreme.
Art of Woven Steel
Generation of carbyne in specialized organs and glands creates bones 18 times stronger than the original Codru-Ji strength, and webbing 8 times stronger than the strength of normal cluster members. Can also allow the generation of fabrics, papers, and various textiles. Silks, fabrics, textiles, and papers can be repaired. Attacks can be made. Machines - both electronic and not - can be interfaced with. The colors and properties of these things, as well as constructs, can be made, and they can be manipulated. Puppetry of others is possible. Constructs can be animated. Non-Force sensitives and Force-sensitives alike can strengthen these things to provide lightsaber resistance and blaster deflection capabilities even at a range. Things can be transmuted into these complex organic materials, but this only works on solids. Neuroelectricity can be manipulated by or carried through the webbing. Life-force absorption, the creation of thralls through the dead or living in the form of giant, fire-breathing spiders and other variants (app coming soon) becomes possible thanks to the Jorogumo sub-ability. Soul/spirit manipulation and storage is possible. One can physically mimic anything that they can generate and manipulate through this ability. Objects and people can be duplicated in animate and/or powered constructs.
The ability to manipulate biological functions, bodily functions, and such - essentially advanced manipulation of one’s own body and those of others. Can be developed into cellulokinesis with a plot and/or permission.
Generation, attacks of, color changing of, combination w/Ink Manipulation of, property manipulation of, constructs and manipulation of, creating stinging cells in, armor creation from, and mimicry of Coral.
Generation of, attacks of, perfect forgeries (in any form of media) from, optical/multispectrum invisibility/camouflage, matter surfing of, color changing of, property manipulation of, constructs and control of, flight through wings of, scrying and divination through, tattoo manipulation/animation through, communication through, empathy through, power granting through, mimicry of, corruption/transmuting of other liquids through, tattoo mimicry through, and literary animation (of any form of media) through ink manipulation.
Implantation of any body part | Can consume just about any substance without dying which surpasses toxin resistance and consumption of non-food items by most Cluster member | Immune to poison, disease, and have an adaptive/assimilative blood type that makes them true universal donors and recipients | Force signature alteration (through each implant) and manipulation of Force signature | Heart implantation to gain skills, abilities, and Force prowess | DNA Absorption | Hard-to-Kill (They naturally possesses an odd form of enhanced durability that makes them far harder to kill than the baseline Clusterite, but does not provide any additional durability. Incredibly resilient to damage, they can withstand knife wounds without expressing any pain, and bullets nor crossbow bolts to the heart that do not outright destroy those organs will kill her. ‘Destroy’ in this situation means that the organ in question has the majority of its tissue destroyed. Their bones can be broken, and they can be disabled, but the things that would kill baseline Clusterites don't necessarily kill them. It takes a bit more effort than one would think, requiring the destruction of organs to completely end their functioning rather than just the damaging of them. They still feels pain, but it frequently does not have a visible effect save for a few situations due to training that they usually undergo. They cannot die of drowning, but they can enter a ‘water coma’ and will appear to be dead for several hours once retrieved).
Transferal and Absorption | Hex Coins - Though not exclusive to the mnemosyneae, hex coins allow them to extend the range of their abilities artificially. Often existing as coins or other forms of currency, this items are created through the science of the Cluster. They create a bubble in which various forms of abilities (as in, not just mnemokinesis) can be manifested as though the user is there, with one’s senses being expanded, too. Mnemosyne the Great gave them as gifts to her soldiers not just to influence entire battlefields, but entire regions engulfed in conflict and protect her subordinates while they were off of it while simultaneously maintaining massive surveillance networks, but it is impossible for most - especially apprentices - to do anything even remotely similar to this. It is thought that mnemokinetic hex coins, unlike others, are impossible to use to track the user. Their effects can be ended by destroying them. Mnemosyneae hex coins and objects, superior in quality and make to other similar items made by the Cluster, are one of the most requested items from mnemosynae who have made it their business to sell beauty. | Mnemokinetic Enchantment | Psychometry | Defensive Mnemokinesis | Psionic Healing | I Am Love - Mnemokinetics can appear to be the people that others most care about, or a person that others will pass in the street but, for some reason, are lured to believe, trust, and even protect at times. It is a potent ability, but its effectiveness varies depending on rank. It is only at knight level that it can be maintained against large amounts of people (like a crowd) while in conflict at the same time. | Neurocognitive Suppression | Amneopathy | Mnemokinetic Illusions | Falsification and Blocking | Offensive Mnemokinesis | Memory Alteration | Manifestation
Empathy, Hormone Manipulation, and Pheromone Manipulation.
The ability to generate and manipulate toxins, acids, antidotes, and neutralization bases. Can recreate any toxins or acids that one comes into contact with, and immediately be capable of creating an antidote or neutralization base. Stinging and toxin-releasing cell manifestation. ‘Wraith spike’ generation